This bizarre little window into my tiny eight-year-old mind must have been a task set by Mr
Geraghty for the whole class, because there’s no way I’d have written about something as
boring as my own life if I didn’t have to. But he asks us to write about a time when we were
happiest, and my answer’s quite revealing in terms of what actually made me tick.
What’s immediately noticeable is that I don’t actually talk about a time when I was happy. If I
were to think back to my childhood now, I can think of lots of things I did then that made me
very happy - I loved watching Doctor Who and playing outside with my friends. I liked staying
with my Gran at weekends and going on holiday with her to Blackpool every August Bank
Holiday. I loved eating sweets and ice cream, reading comics and books, riding my bike and,
naturally, I loved writing, drawing and coming up with really stupid ideas.
But for some reason, I’ve decided to say the time I was happiest was when I got a crappy
little hand-held electronic game by Mattel Electronics called Battlestar Galactica Space Alert.
Not the time I went to Clarke Hall or the time a whole class full of kids helped me make a
huge powder painting of Captain Starlight. Not the time I went to see Superman the Movie
with Louise Harrison or the time Wayne Townend played me Grobschnitt. No, it was the time
my Mum and Dad bought me this crappy little black box with little red LED blips on it that let
you collide little red LED blips with other little red LED blips. Twenty times and it was
finished. It’s all very sad.
It’s all so acquisitive. One thing I’ve noticed about this little version of me, looking back on
him, is that there were so many pressures piling on me from all sides, continually, to buy
things, and I caved in to all of them. My parents didn’t have much money so that wasn’t often
possible, which is why I made my own fun. But I must have been a constant pain in the arse,
pestering and pleading and manipulating my family into spending money on books, toys,
comics, sweets, crisps, drinks, chocolate, Star Wars bedspreads, Airfix models, football boots,
digital watches and now suddenly hand-held electronic games.
It’s all about getting things, more and more things. And I’d love to let myself off the hook by
just blaming the advertisers, but come on. I liked stuff. If you’d asked me not about when I
was happiest in the past but when I expected to be happiest in the future, I’d probably have
said it would be when I had the most stuff.
It’s not even really about the time I got it, or who got it for me. Mum and Dad bought me the
game for the Christmas just gone, which I wrote about in quite some detail back in January.
But this isn’t about that time, or how grateful I should have been to my parents. This is about
me describing, in relatively minute detail for an eight-year-old, what this box looks like and
how it works. It doesn’t sound like I’m particularly happy about it either. It’s just some boy
droning on about a crappy little machine. Are you convinced I was happiest when I got this
game? Because I’m not.
Then again - this thing I was talking about wasn’t just a thing. It was an activity, and a pretty
new activity at that. I already had quite a few mechanical hand-held games like Pocketeers
(which I genuinely have much fonder memories of), but this Space Alert game was
something new. It was much closer to the Space Invaders machines I was able to play in the
arcades in Blackpool. The graphics weren’t as good - if you could call the tiny red lines
graphics - but this was basically, in some small way, like having your very own Space Invaders
machine in the palm of your hand.
And looked at like that, it’s not just an activity but a portal - a window into a new pastime
which, over the course of the next few decades, was going to overtake music, films and TV as
the entertainment medium of choice for whole new generations of people all across the
world. This is the beginning of video games. And not just any video games but ones you can
play at home, or wherever you feel like playing them.
It took me quite a while to realise I was a gamer. Lack of money and time and resources all
conspired to keep me away from video games for many, many years, but it wasn’t until the
late 1990s, when my wife Katy tried to coax me out of a depression by buying me a second
hand PlayStation and a copy of Tomb Raider 2, that I fell in love with them. I’ve had the same
Xbox gamertag since 2006. My current Gamerscore is 62,122, which isn’t insane after 16
years - I don’t play games completely to the detriment of my health - but I have been known
to lose months of my life to these things on occasion. I’m looking at you, Red Dead
Redemption 2. (And at the time of writing this, Elden Ring is giving it a serious run for its
money.)
What I’m saying should be clear. I like video games. A lot. And they’ve been known to lift me
out of depression. So it shouldn’t really be a surprise when I look back at my English book
from 1980 and see a little essay about why my first ever hand-held video game made me
happier than anything else I’d ever known.
But look again. This isn’t really about how great the game is after all. This isn’t about me
being happy playing the game in April 1980 or at any time since I got the game four months
prior. This is about how happy I was when I actually got hold of it. It was the thrill of receiving
the game, of finally having it in my hands after what might have been months of prayer and
anticipation, that made me happiest. I’d wanted the game since I saw it in my friend’s Argos
catalogue after all. I’d even gone as far as making a mock-up of the game from paper and
Sellotape, like some kind of voodoo effigy that might cajole the gods into bringing me the
real thing. And when I got it in my sweaty mitts, it must have been amazing. All that effort
finally paying off.
So in the end, it’s quite a sad piece, this. Not only do I turn out to be completely hollow,
soulless, ungrateful, acquisitive and greedy, I’m also prone to magical thinking and I’m not so
much interested in the things I want as I am in the dopamine rush when I get them. If I was
happiest in December, I’ve obviously been less happy for four months, which doesn’t bode
well if I want to avoid a life of endless thrill-seeking, chasing bigger and bigger highs as I fall
headfirst into a bottomless pit of alcohol, gambling, porn and drugs.
And to cap it all, I can’t even spell ‘theirselves’ or ‘swith’. No wonder Mr Geraghty made me
randomly re-spell them thrice each, for the first time ever! I clearly needed extra punishment
after such a display of carelessness and avarice.
In the end? I don’t think the Mattel game made me happiest at all. I had much more fun with
the Micronauts Battle Cruiser I got the same Christmas, and 1979 wasn’t even the best
Christmas. I think I was just obsessed with Space Alert that particular week, so I had it at
school with me, and when Mr Geraghty gave us the assignment, writing about it - and, to a
greater extent, drawing it - was the perfect excuse to get it out and start playing it in class.
And there you go. Not particularly happy or sad, just any excuse to turn a decent day’s work
into a massive round of slacking off. Some things never change…
When I Was Happiest
Ceremonies
For Sale
School Rules
Football
The Micronauts: The Return of Supersilver
Apeth (frum Ota Sbees)
Exploring the Underworld
When I Was Happiest
Plant Description
The Money Shop: Part 1
The Money Shop: Part 2
Moses and the Pharaoh
Ideas for Sports
The Money Shop: Part 3
Watch: Cocoa
The Horrible Black Friday
Waen Shepherd’s Run
I Do Not Like…
My Wellington Boots
I Am John McEnroe
Police Horses
My Name is Alice
Captain Kremmen: The Cat Soldiers
Andrew’s Body Area
Star Wars: Revenge of the Jedi
Summer
Scaredy Cat Goes to the Dentist’s
Judge Dredd: The Shape Changers
Apeth Returns
The Phantom Strikes Again
Grate Rubbing
Starkiller
Captain Shepherd
The Origin of Tomato Man
Copy Writing & Exercises
Happy Easter!
A home made Easter
card I made for my
Mum and Dad
Grobschnitt’s Page
Meet Grobschnitt, the
dome-headed
Harbinger of Mischief
Apeth (from Ota
Sbees)
Ritern ov thu perpal
geriller
TERM 3
1980 continues with
the embassy siege and
The Empire Strikes Back
Puzzlemaster
Help Puzzlemaster
escape the clutches of
the Martian spacelords!
Captain Starlight
Know your Starlight
superheroes with this
amazing fact file!
The Yellyog Gang
Meet my latest hideous
bunch of nutty
nightmare fuellers
Christmas 1979
Can Waen last the night
without opening his
presents?
Great Space Battles
Three mighty empires
take their first steps
into outer space
Waen Shepherd 2
Waen’s heroic antics in
the far-flung future of
2007 AD!
Ward’s 7
John Ward and his band
of rebels fight the evil
Federation
Superman the Movie
Souvenir programme
from when I went to
the pictures with Louise
The Fugitive
A man runs - but who is
he? And what is he
running from?
The Flame in the
Desert
An evil fire threatens
the safety of the world
Tedosaurus
Prehistoric fun with a
teddy bear the size of a
dinosaur!
Apeth
Badly-spelt high-jinks
with a purple gorilla
from outer space!
Captain Carnivore
Gary Shepherd is
hunted down by a
deadly flying meteor
Super Jesus
A special pin-up of your
favourite Nazarene
webslinger
Giant Karza!
Arch-enemy of the
Micronauts grows to
super size!
When I Was
Happiest
This bizarre little window into my tiny eight-year-old
mind must have been a task set by Mr Geraghty for
the whole class, because there’s no way I’d have
written about something as boring as my own life if I
didn’t have to. But he asks us to write about a time
when we were happiest, and my answer’s quite
revealing in terms of what actually made me tick.
What’s immediately noticeable is that I don’t actually
talk about a time when I was happy. If I were to think
back to my childhood now, I can think of lots of
things I did then that made me very happy - I loved
watching Doctor Who and playing outside with my
friends. I liked staying with my Gran at weekends
and going on holiday with her to Blackpool every
August Bank Holiday. I loved eating sweets and ice
cream, reading comics and books, riding my bike
and, naturally, I loved writing, drawing and coming
up with really stupid ideas.
But for some reason, I’ve decided to say the time I
was happiest was when I got a crappy little hand-
held electronic game by Mattel Electronics called
Battlestar Galactica Space Alert. Not the time I went
to Clarke Hall or the time a whole class full of kids
helped me make a huge powder painting of Captain
Starlight. Not the time I went to see Superman the
Movie with Louise Harrison or the time Wayne
Townend played me Grobschnitt. No, it was the time
my Mum and Dad bought me this crappy little black
box with little red LED blips on it that let you collide
little red LED blips with other little red LED blips.
Twenty times and it was finished. It’s all very sad.
It’s all so acquisitive. One thing I’ve noticed about this
little version of me, looking back on him, is that there
were so many pressures piling on me from all sides,
continually, to buy things, and I caved in to all of
them. My parents didn’t have much money so that
wasn’t often possible, which is why I made my own
fun. But I must have been a constant pain in the
arse, pestering and pleading and manipulating my
family into spending money on books, toys, comics,
sweets, crisps, drinks, chocolate, Star Wars
bedspreads, Airfix models, football boots, digital
watches and now suddenly hand-held electronic
games.
It’s all about getting things, more and more things.
And I’d love to let myself off the hook by just blaming
the advertisers, but come on. I liked stuff. If you’d
asked me not about when I was happiest in the past
but when I expected to be happiest in the future, I’d
probably have said it would be when I had the most
stuff.
It’s not even really about the time I got it, or who got
it for me. Mum and Dad bought me the game for the
Christmas just gone, which I wrote about in quite
some detail back in January. But this isn’t about that
time, or how grateful I should have been to my
parents. This is about me describing, in relatively
minute detail for an eight-year-old, what this box
looks like and how it works. It doesn’t sound like I’m
particularly happy about it either. It’s just some boy
droning on about a crappy little machine. Are you
convinced I was happiest when I got this game?
Because I’m not.
Then again - this thing I was talking about wasn’t just
a thing. It was an activity, and a pretty new activity at
that. I already had quite a few mechanical hand-held
games like Pocketeers (which I genuinely have much
fonder memories of), but this Space Alert game was
something new. It was much closer to the Space
Invaders machines I was able to play in the arcades
in Blackpool. The graphics weren’t as good - if you
could call the tiny red lines graphics - but this was
basically, in some small way, like having your very
own Space Invaders machine in the palm of your
hand.
And looked at like that, it’s not just an activity but a
portal - a window into a new pastime which, over the
course of the next few decades, was going to
overtake music, films and TV as the entertainment
medium of choice for whole new generations of
people all across the world. This is the beginning of
video games. And not just any video games but ones
you can play at home, or wherever you feel like
playing them.
It took me quite a while to realise I was a gamer.
Lack of money and time and resources all conspired
to keep me away from video games for many, many
years, but it wasn’t until the late 1990s, when my
wife Katy tried to coax me out of a depression by
buying me a second hand PlayStation and a copy of
Tomb Raider 2, that I fell in love with them. I’ve had
the same Xbox gamertag since 2006. My current
Gamerscore is 62,122, which isn’t insane after 16
years - I don’t play games completely to the
detriment of my health - but I have been known to
lose months of my life to these things on occasion.
I’m looking at you, Red Dead Redemption 2. (And at
the time of writing this, Elden Ring is giving it a
serious run for its money.)
What I’m saying should be clear. I like video games. A
lot. And they’ve been known to lift me out of
depression. So it shouldn’t really be a surprise when
I look back at my English book from 1980 and see a
little essay about why my first ever hand-held video
game made me happier than anything else I’d ever
known.
But look again. This isn’t really about how great the
game is after all. This isn’t about me being happy
playing the game in April 1980 or at any time since I
got the game four months prior. This is about how
happy I was when I actually got hold of it. It was the
thrill of receiving the game, of finally having it in my
hands after what might have been months of prayer
and anticipation, that made me happiest. I’d wanted
the game since I saw it in my friend’s Argos
catalogue after all. I’d even gone as far as making a
mock-up of the game from paper and Sellotape, like
some kind of voodoo effigy that might cajole the
gods into bringing me the real thing. And when I got
it in my sweaty mitts, it must have been amazing. All
that effort finally paying off.
So in the end, it’s quite a sad piece, this. Not only do I
turn out to be completely hollow, soulless,
ungrateful, acquisitive and greedy, I’m also prone to
magical thinking and I’m not so much interested in
the things I want as I am in the dopamine rush when
I get them. If I was happiest in December, I’ve
obviously been less happy for four months, which
doesn’t bode well if I want to avoid a life of endless
thrill-seeking, chasing bigger and bigger highs as I
fall headfirst into a bottomless pit of alcohol,
gambling, porn and drugs.
And to cap it all, I can’t even spell ‘theirselves’ or
‘swith’. No wonder Mr Geraghty made me randomly
re-spell them thrice each, for the first time ever! I
clearly needed extra punishment after such a display
of carelessness and avarice.
In the end? I don’t think the Mattel game made me
happiest at all. I had much more fun with the
Micronauts Battle Cruiser I got the same Christmas,
and 1979 wasn’t even the best Christmas. I think I
was just obsessed with Space Alert that particular
week, so I had it at school with me, and when Mr
Geraghty gave us the assignment, writing about it -
and, to a greater extent, drawing it - was the perfect
excuse to get it out and start playing it in class. And
there you go. Not particularly happy or sad, just any
excuse to turn a decent day’s work into a massive
round of slacking off. Some things never change…
Bonfire Night
Waen’s first time at the
annual village fireworks
display
Captain Carnivore
Gary Shepherd is
hunted down by a
deadly flying meteor
Super Jesus
A special pin-up of your
favourite Nazarene
webslinger
Grobschnitt’s Page
Meet Grobschnitt, the
dome-headed
Harbinger of Mischief
Apeth (from Ota
Sbees)
Ritern ov thu perpal
geriller
TERM 3
1980 continues with
the embassy siege and
The Empire Strikes Back
Puzzlemaster
Help Puzzlemaster
escape the clutches of
the Martian spacelords!
Captain Starlight
Know your Starlight
superheroes with this
amazing fact file!
The Yellyog Gang
Meet my latest hideous
bunch of nutty
nightmare fuellers